Project for Global Game Jam 2014.
The theme for this year was the phrase "We don't see things as they are, we see them as we are." Our game was built around the idea that two players would have to navigate a maze, each one limited to what they can see. One player uses the WASD keys and can only see traps, while the other player uses the arrow keys and can only see keys. The players must disarm all the traps without taking too much damage and make it to the exit together.