This game was made during the Game Jam which was part of the Boston Festival of Indie Games 2012.
The theme was "independence", and the idea behind the game was to combine Tetris with the "independence of choice" of selecting more complex game pieces as you progressed through the game, Dominion-style. Due to severe time constraints, we were only really able to get the Tetris part done.
The game was written in C# using the XNA framework. I handled the game piece randomization/construction, as well as user input and game state transitions.