Dwell
Created for the Global Game Jam 2019 - "What home means to you"
I ended up working with some writers on this project, which is how we ended up with a narrative-driven "walking simulator". There are some puzzle elements, where the player has to use clues from the garbled narration to place items in their correct spots in order to unscramble the narration and eventually unlock the game's exit. Originally the items were going to be scattered between the different randomly-generated rooms, but this ended up more complicated than we had time for, so all the puzzles are more or less self-contained.